#pragma once
#include "UIButtonCtrl.h"

class UIScene : public UIObject
{
private:
	std::vector<UIControl*> m_UICtrlVec;

public:
	void Frame();
	void Render();
	void Run();

	void InsertUIControl(UIControl* pUICtrl);

	void CtrlRun();

	void Release();

public:
	UIScene(void);
	~UIScene(void);
};
